Ten games to play with traditional cards, inspired by modern games such as Ticket to Ride and 7 Wonders.
Simple things like "find the nearby treasure sticker", "back up as far as you can, then see how close you get to the sticker with your eyes closed"
The model of the tape is as follows. A series of Zombie tokens controlled by Alex represent the tape to the right of the current head: the creature one step to the right of the head is 1 toughness away from dying, the next one over is 2 toughness from dying, etc. A similar chain of Yeti tokens, also controlled by Alex, represent the tape to the left.
Each token has two other creature types, indicating what "colour" the corresponding space on the tape is...
Simple auction/word game for three players: two ("givers") get a random word and bid for the number of words they will have to provide the third ("guesser") for them to guess it. On success, the winning giver gets 2 points and the guesser 1; on failure, the giver who lost the auction gets 1 point.
Part of the Thousand-Year Game Design Challenge.
4. Always evaluate the weight and fun of an achievement by the most efficient method by which it is earned. Again, players do what's efficient, not what's fun. [...] If there's an achievement for killing 10 enemies without being hit, the player is just going to go to the easiest room on the easiest difficulty setting, find the easiest enemies and get to it. [...] If there's a room full of enemies on level 10, and it's a super awesome expression of skill to kill 10 of those enemies without being touched on the hardest difficulty setting, then make the achievement "kill 10 enemies on level 10 on the 'hard' difficulty setting without being hit."
9. Do not allow the player's save file to easily and accidentally reach a point where an achievement is no longer earnable. It is unbelievably frustrating to pass up a narrow achievement window, save your game, and then be unable to earn it without starting all over. It forces the player into a mentality of nervously using online guides to see when achievements are coming up [...] and then carefully earning each one before progressing naturally with the game. It completely sucks away the carefree enjoyment of just playing through a game's story, and there's really no reason for it. Let the player go back and earn missed achievements, if possible. If not possible, evaluate whether to have that achievement at all, or at least how it can be made difficult to miss.
1010 coins! :) 4649 deaths. :( 1174 on level 40... :'(
The world's first troll simulator: harass innocent forum-dwellers, become a l33t h4x0r, join the
GNAA FBO... Not much of game, but if you've been around long enough to get the jokes then you can't go wrong.
Round-up of some of the amazing indepedent platform games available (mostly for free) for download. This is where my week has gone.
L-score (ludology -- "gameplay") vs N-score (narrative -- graphics, story, sound...).